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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4981
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Posted - 2013.07.15 07:43:00 -
[1] - Quote
Just like the dropships are not meant to kill people by squishing them (remember when that use to be a problem?), LAVs are not meant to kill people by hitting them; that's what the turret is for. Roadkill should not be a legitimate playstyle, it diminishes the value of the turret and the need for teamwork with the gunner, and its one-hit-kill and incredibly easy nature makes it overpowered, especially when you can do it for free.
The roadkill issue won't go away if LAVs get an HP nerf, it was always present. Nerfing HP will just turn them into fast moving glass cannons one-hit-killing everyone, but just more easily destroyed; won't do much since more free ones can be called in.
Removing free LAVs would also be a bad idea. Vehicles are just a part of this game as infantry, and its only fair that they get at least one starter fit since infantry has 4.
In the past I would have suggested something like making the LAV receive some damage from the impact (they get impact damage from hitting walls and rocks, but not heavily armored and shielded mercs), but I don't think all that is necessary.
The easiest solution would just be to nerf the collision damage LAVs inflict on infantry. Make full speed collision do only 150 damage to infantry.
Some people will likely say something dumb like "stay out of the road" or "watch both ways before crossing", but that's really just like saying "stay indoors" or "always look above your head" a few builds ago when dropships were effortlessly crushing enemies. The fact that you can do something to avoid being killed by something OP doesn't make it any less OP. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4987
|
Posted - 2013.07.15 15:56:00 -
[2] - Quote
FLAYLOCK Steve wrote:KAGEHOSHI Horned Wolf wrote:Just like the dropships are not meant to kill people by squishing them (remember when that use to be a problem?), LAVs are not meant to kill people by hittingurret is for. Roadkill should not be a legitimate playstyle, it diminishes the value of the turret and the need for teamwork with the gunner, and its one-hit-kill and incredibly easy nature makes it overpowered, especially when you can do it for free.
The roadkill issue won't go away if LAVs get an HP nerf, it was always present. Nerfing HP will just turn them into fast moving glass cannons one-hit-killing everyone, but just more easily destroyed; won't do much since more free ones can be called in.
Removing free LAVs would also be a bad idea. Vehicles are just a part of this game as infantry, and its only fair that they get at least one starter fit since infantry has 4.
In the past I would have suggested something like making the LAV receive some damage from the impact (they get impact damage from hitting walls and rocks, but not heavily armored and shielded mercs), but I don't think all that is necessary.
The easiest solution would just be to nerf the collision damage LAVs inflict on infantry. Make full speed collision do only 150 damage to infantry.
Some people will likely say something dumb like "stay out of the road" or "watch both ways before crossing", but that's really just like saying "stay indoors" or "always look above your head" a few builds ago when dropships were effortlessly crushing enemies. The fact that you can do something to avoid being killed by something OP doesn't make it any less OP. Are you dumb? Think, it's a freaking jeep. When have you heard of a jeep running at someone at full speed and not killing them? I get owned by them all the time but its part of freaking game and dude just step to the side and bam you live and throw a av nade. What you want a car that can't kill people? Seriously what a dumb request, people who get killed by one thing a lot complain it op. I get owned the most by either charge snipers and tanks. Do I think they op no. I actually think the tank is underpowered, it's easy to take them out if you're smart. Don't own a swarm launcher? Use the milita one, get a sqaud of just that and it will take out any tank if you're smart. And a lav its even easier to take out. Why nerf the dmg it does? If it runs you over you die. Simple. Don't stand in open areas Don't stand still Don't get ran over by a lav
I see some idiots are clinging to the real life "its a jeep" argument. If you need an excuse, then say inertial dampeners activate. Balance > realism. Idiot.
Going to sleep now. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4987
|
Posted - 2013.07.15 16:11:00 -
[3] - Quote
KEROSIINI-TERO wrote:KAGEHOSHI Horned Wolf wrote:Just like the dropships are not meant to kill people by squishing them (remember when that use to be a problem?), LAVs are not meant to kill people by hitting them; that's what the turret is for. Roadkill should not be a legitimate playstyle, it diminishes the value of the turret and the need for teamwork with the gunner, and its one-hit-kill and incredibly easy nature makes it overpowered, especially when you can do it for free.
The roadkill issue won't go away if LAVs get an HP nerf, it was always present. Nerfing HP will just turn them into fast moving glass cannons one-hit-killing everyone, but just more easily destroyed; won't do much since more free ones can be called in.
Removing free LAVs would also be a bad idea. Vehicles are just a part of this game as infantry, and its only fair that they get at least one starter fit since infantry has 4.
In the past I would have suggested something like making the LAV receive some damage from the impact (they get impact damage from hitting walls and rocks, but not heavily armored and shielded mercs), but I don't think all that is necessary.
The easiest solution would just be to nerf the collision damage LAVs inflict on infantry. Make full speed collision do only 150 damage to infantry.
Some people will likely say something dumb like "stay out of the road" or "watch both ways before crossing", but that's really just like saying "stay indoors" or "always look above your head" a few builds ago when dropships were effortlessly crushing enemies. The fact that you can do something to avoid being killed by something OP doesn't make it any less OP. On the suggestion of fixed 150p damage: Which do you see as a problem, high speed max impact roadkills, or from standstill accelerating barely moving 15km/h hit kills? 'Cause the problem is the LAVs that happily drive into pack of reds then start going back and forth and back and forth mowing all the time. And the speed being ridiculously low for insta kills. My suggestion has incorporated both improvements: - (slight) Damage for LAVs for roakill hits - high speeds hits instakill, low speed only pushes and injures Just noticed your post, was about to sleep.
The instant kill mowing infantry at low speeds that you described is the main issue, and your solution (similar to something I previously proposed) would suffice. As long as it gets fixed, I don't care if it stops the high speed ones from being a viable tactic or not. I really don't see any legitimacy in the roadkill playstyle at all, high speed or not. The game won't suffer from a few people no longer being able to kill by hitting people with LAVs regardless of their speed. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
5067
|
Posted - 2013.07.21 11:22:00 -
[4] - Quote
so free LAVs got removed *sighs* |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
5071
|
Posted - 2013.07.22 03:24:00 -
[5] - Quote
Zeylon Rho wrote:KAGEHOSHI Horned Wolf wrote:so free LAVs got removed *sighs* Not even close to that really. Free is relative. There are... at least three different LAV BPOs (Blood Raider, Ishukone Watch, etc.), and they're hardier than the militia ones were. BPO does not mean free. I have to pay AUR to get the BPOs, so they aren't free. |
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